début de graphics
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game/cache/bytecode-39.rpyb
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game/cache/screens.rpyb
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game/cache/shaders.txt
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renpy.texture
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renpy.ftl
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renpy.dissolve renpy.dissolve
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renpy.geometry renpy.texture
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renpy.solid
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renpy.geometry renpy.solid
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renpy.solid
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renpy.ftl
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renpy.dissolve renpy.geometry
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renpy.texture
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@ -1,3 +1,8 @@
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# Création du sprite du personnage
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init 50:
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image personnage = Placeholder("[m.c]")
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# Définition des éléments communs aux personnages
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init 0 python:
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class Personnage(object):
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# Déclaration des décors
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init 55:
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image hall_entree = Placeholder('bg')
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label matin:
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if m.genre == "homme":
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image personnage = Placeholder('boy')
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elif m.genre == 'femme':
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image personnage = Placeholder('girl')
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show hall_entree
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show personnage at left
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m.c "Me voici arrivé au travail, allez zou au boulot."
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return
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init 50:
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image patron = Placeholder('boy')
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label negociation_patron:
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show patron at right
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m.c "Bonjour patron, donne-moi une augmentation !"
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call expression patron_safe.parle("bonjour")
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m.c "Non, je veux pas m'assoir !"
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